National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
3D Photo Slideshow Using OpenGL
Dokoupil, Martin ; Fapšo, Michal (referee) ; Seeman, Michal (advisor)
This document describes implementation of photo slideshow editor. This editor can be used to create dynamic sequences from taken photos. Image taken by camera is projected onto three-dimensional sphere and drawn to screen. Then it is posible to rotate and zoom camera over image. Visual output of this editor makes moving over image more real. If panoramic image is used, user is able to free look around. This document describes method which can translate two-dimensional coordinates to three-dimensional space. Shows how to use transformations for moving camera and methods to implement camera zoom. Contains description of user interface and also mentions extensions that were implemented in editor.
3D Photo Slideshow Using OpenGL
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Seeman, Michal (advisor)
The aim of this thesis was to design a photo slideshow in 3D space using OpenGL and to implement functional application. Also there is description of Qt toolkit, which was used to design graphical user interface of the program. Furthermore there are explained basics of quaternion interpolation, which is the core of animation and camera system. The second part describes practical realization and each part of the project in details. Application was successfully implemented. In the end, the results are discussed, including possibilities of future development.
3D Photo Slideshow Using OpenGL
Dokoupil, Martin ; Fapšo, Michal (referee) ; Seeman, Michal (advisor)
This document describes implementation of photo slideshow editor. This editor can be used to create dynamic sequences from taken photos. Image taken by camera is projected onto three-dimensional sphere and drawn to screen. Then it is posible to rotate and zoom camera over image. Visual output of this editor makes moving over image more real. If panoramic image is used, user is able to free look around. This document describes method which can translate two-dimensional coordinates to three-dimensional space. Shows how to use transformations for moving camera and methods to implement camera zoom. Contains description of user interface and also mentions extensions that were implemented in editor.
3D Photo Slideshow Using OpenGL
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Seeman, Michal (advisor)
The aim of this thesis was to design a photo slideshow in 3D space using OpenGL and to implement functional application. Also there is description of Qt toolkit, which was used to design graphical user interface of the program. Furthermore there are explained basics of quaternion interpolation, which is the core of animation and camera system. The second part describes practical realization and each part of the project in details. Application was successfully implemented. In the end, the results are discussed, including possibilities of future development.

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